Blue Grotto Technologies

Interactive Challenges

More than Just Fun & Games
After years of experience in both exhibits and distance learning, Blue Grotto Technologies understands the value of interactive challenges in enhancing engagement and learning in the educational process. From exhibit booths to online learning, our clients have successfully used gaming and interactive technology for years.

Blue Grotto Interactive Challenges

  • Enhance user engagement
  • Improve learning by making it more fun and competitive
  • Demonstrate what people really think, believe, and know without the stress of a test
  • Collect important metrics data without surveying or testing
  • Identify areas of knowledge that require enhancement

  • Word Drop

    Typically used with mechanism of action content, the contestant will slide the label of an item, entity or component to the appropriate spot.
  • Match Game

    Used to test contestants on their knowledge of the language/terms used. Participant will match a term with its definition.
  • Crossword Puzzle

    Can be used to assess how well someone knows the terminology, concepts and material.
  • Comparinator

    This adaptation of word drop can be used to compare interventions and dispel any misconceptions about a product or treatment.

Features and Functionality

Engaging "Standard" Challenges

Blue Grotto Technologies has several classic games that can be modified readily for use. They include:

  • Crossword puzzle
  • Drag and drop (labels onto an item)
  • Match game (match a term to a definition)

Create New Challenges

Blue Grotto Technologies has the expertise to create any type of game that can be imagined with a myriad of technologies in a number of different environments.

Seamless Integration

Games and scoring systems can be integrated into an existing site in accordance with security that already exists. The system also can integrate with a scanning device (for reading badges at an exhibit).

Advanced Reporting

All data and information that demonstrates knowledge can be collected and correlated. This can be tied into other activities the user may have participated in for one of many ways to measure effectiveness.

New Content

All content can be randomized and used within a game (ie, glossary term) so as to keep content fresh as the same users return.

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